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Does it work in blender?

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Hey any chance this could get ported to URP?

Looks amazing! Just as a note Unity wasn't able to render the materials correctly at runtime until I commented out this line of the shader:

I don't know much about shaders so I'm not sure what this is actually doing or what I'm losing here haha

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Yes certainly :D i updated the files and fixed the issue and also added a wave scale for easier usage on bigger water surface Thanks for pointing it out, That happened because i forgot to add some codes for the shader to work with unity fog system thus the issue happened but i hope its fully fixed now!

Exactly what I was looking for. This fits perfectly into the game  I'm working on and it was really simple to set up. Love the different varieties of water and the level of customization. Thanks for making this!

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:D there were some bugs feel free to download the new updated version sir! it has a new wave scale option and i fixed the issue with fog and final rendering thing