PS1 Retro Water Shader for Unity
A downloadable asset pack
Buy Now$3.00 USD or more
PS1 Style Water Shader
Reimagining how the classic PS1 games waters looked like i came up with a simple yet retro looking PS1 style water shader for the unity game engine, It looks faithful to the original consoles style, supports affine texture mapping and also jittering with vertex based waves and transparency
Its based on the unity Built in RenderPipeline, doesnt yet support SRP such as URP or HDRP but maybe ill work on them on the future if This project works out :D
Contents
- a simple vertex lit ps1 shader that supports jittering and affine texture mapping
the shader is transparent and more info is given in the readme file
- 5 water textures and Materials which can be customized into different looks depending on what style you are going for!
- a simple and a complex wave system based on vertex deforming, performance friendly and can be easily implemented even in lower end mobile platforms
- easy texture tilling and wave deforming system
Need Custom Models and Environment Designs done for your game? Check me out on Fiverr :D
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | halfhuman |
Tags | Asset Pack, Game Design, Godot, Indie, Low-poly, ps1, PSX (PlayStation), Retro, Synthwave, Unity |
Purchase
Buy Now$3.00 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
PS1WaterShader V1.2.unitypackage 1.9 MB
Development log
- Update V1.2 (Bug fix and Added Feature)Dec 22, 2023
Comments
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Does it work for unreal engine 5
Does it work in blender?
Hey any chance this could get ported to URP?
Looks amazing! Just as a note Unity wasn't able to render the materials correctly at runtime until I commented out this line of the shader:
I don't know much about shaders so I'm not sure what this is actually doing or what I'm losing here haha
Yes certainly :D i updated the files and fixed the issue and also added a wave scale for easier usage on bigger water surface Thanks for pointing it out, That happened because i forgot to add some codes for the shader to work with unity fog system thus the issue happened but i hope its fully fixed now!
Exactly what I was looking for. This fits perfectly into the game I'm working on and it was really simple to set up. Love the different varieties of water and the level of customization. Thanks for making this!
:D there were some bugs feel free to download the new updated version sir! it has a new wave scale option and i fixed the issue with fog and final rendering thing